Apple ends OpenGL support and what does it mean ?
Apple ends OpenGL support and what does it mean ? Apple has announced to software developers that they will deprecate OpenGL and OpenCL in Mojave and iOS 12. The open standards of OpenGL allow to make cross-platform development easier. Apple will be using Metal and wishes that all software developers turn to that. However, there is another cross-platform graphics and compute API, Vulkan, which some see as OpenGL's successor, that is up to the task. Apple has decided not to support that API for numerous reasons, not all of which will satisfy developers. OpenGL and OpenCL And this shouldn't come as a surprise to anyone. Apple has only barely supported OpenGL of late, and Metal is clearly its priority. The company told developers at the conference that "existing and soon-to-be…